I played a handful of times afterwards, but unlike a lot of Japanese games where I could still figure everything out despite my shitty Japanese, this game was causing my eyes to glaze over with each new menu layer I'd discovered. Then we got back to town and I was again confronted by all of those damn menus! Those menus, they were seriously killing my buzz about the game. Lesson learned, and our next few ventures into the wild were successes. I was scolded in the most polite Japanese manner possible, then was taught to engage the baddies in a more thoughtful way instead of just running up like a moron. We ran up to monsters and I died often and embarrasingly because I played like I was Leroy Jenkins. Seriously, the menu systems in Monster Hunter are daunting, moreso when everything is in kanji. The thing is, the actual gameplay is fun. I had a blast those few hours playing co-op. But my main gripe with the game was always the myriad of menus and item lists that just seemed daunting, which was only compounded by the fact that I was navigating everything in my shoddy Japanese ability. I'm not completely heartless though - I still have it.
GOD EATER RAGE BURST 2 PS4 PSP
Kids would gather at McDonalds to play for hours - I've seen groups game for uncomfortably long periods without breaking eye contact with the tiny Vita screen. It was a coup for Nintendo to steal the franchise away from Sony.Ī few years back, my soon-to-be bro in law, who is a fan, did me a solid and bought one of the versions on the PSP for me as a gift We played together for a few hours and that was that. It was never on my radar, even though I saw it played everywhere around me in Tokyo. What you will find, however, is a pretty darn enjoyable monster-hunting game, that’s well worth checking out if you’re a fan of the genre.I've never been a huge fan of the Monster Hunter series. If you want a dramatic departure, you’re not going to find it here. The tutorial is the same, most enemies are the same, even a lot of the environments are the same, albeit with minor differences here and there. Of course, a big part of why it’s so apparent that they’re present is because God Eater 2 has quite a bit in common with its predecessors. The improvements are small and incremental, but they’re nonetheless obvious enough that they’re undeniably present. The same, too, could be said for the combat, or the controls, or the plot, or any other aspect of the game. Take the graphics, for example: while this game still isn’t going to win any awards for its looks, it’s undeniably an improvement over what previous iterations looked like.
I don’t think God Eater 2 is a particularly innovative game, but at the same time, I think it improves on the series’ first game enough that there’s no denying that it’s noticeably better. New monsters, new weapons, a new “attack add-on” called Blood Arts, even the introduction of character-specific quests: in those terms, I suppose, GE2 does bring in some new bells and whistles that help elevate it to something more than it was the last time around.Īs you’ve probably already guessed, my opinion falls squarely in the middle. If you’re looking for a game that revolutionizes the MonHun formula, I could see how that might be disappointing.Ĭonversely, if you’re a huge fan of the God Eater franchise, you may think that God Eater 2 takes its own formula to a new level.
In other words, we’re talking about a game that essentially could’ve come out a decade ago without being substantially different from what we’re seeing today.
After all, GE Resurrection was itself a slightly upgraded version of a 2011 PSP game, which in turn was a somewhat stale Monster Hunter clone even when it first released. I mean, looked at a certain way, you may think that this is a mark against God Eater 2. As far as I’m concerned, that means it merits a slightly better grade than God Eater Resurrection. It’s pretty easy to review God Eater 2: Rage Burst, as far as I’m concerned: just think of it as a slightly improved version of God Eater Resurrection.